With the disolvment of Flame Publications went the Lustria manuscript and the Marienburg supplement (see Q3 below for more). The long awaited Realms of Sorcery and the Nippon supplement Tetsubo, had at this stage allready been rejected by GW because they were not considered good enough. Rough drafts of these supplements do exist, but Hogshead representatives have stated that neither of them will ever be published, since the license they publish WFRP by does not allow them to publish material previously rejected by GW.
Tetsubo was originally written by Dave Morris and Jamie Thompson. Tetsubo is currently being published as an article series in the British fanzine Carnel. For more information about Carnel, write to Robert Rees.
Rumour had it that both Atlas Games and Steve Jackson Games were to take over production of WFRP material, but as it turned out, neither of the ever got to publish any WFRP material.
In the spring of 1995, a British games publisher called Hogshead Publishing were given the rights to publish the english version of Warhammer Fantasy Roleplay. The game was once more alive!
Warhammer is also printed in french (Decartes Editeur), italian (Nexus), polish and japanese. Each of these publishers has independent licence agreements with GW.
There have been several changes to Games Workshop's Warhammer World since the dissolvment of Flame Publications. With the new fourth edition of Warhammer Fantasy Battle, major changes to the Warhammer World were made. In the first Warhammer Armies book, Emperor Karl Franz has been called "the greatest statesman in the Old World", which is far from the truth as told in The Enemy Within, where Karl Franz has been elected Emperor because he is "(...) unambitious and the safest bet for the continuation of their (ed. the Provincial Electors) own privileges.
The Warhammer world now appears in three games - WFRP, WFB, and Warhammer Quest - as well as in novels and computer games. Games Workshop is trying to make sure that all Warhammer products have a consistent background; meaning the WFB4 background. While Hogshead has the right to reprint any previously published WFRP material in its original form, any new material it produces must be compatible with the WFB4 background.
In practice, that means that Hogshead won't be publishing anything that contradicts the WFB4 background, but at the same time it won't be changing any part of the existing WFRP background or rules. Future releases will simply steer clear of any areas of incompatibility between WFRP and WFB4, such as the emperor Karl-Franz, the Hobgoblin Hegemony, the existence of the Slann, or the renegade Chaos-God Malal.
The terms of Hogshead's licence also means that it cannot describe parts of the Warhammer world unless it has already been documented or described by Games Workshop. Anyone awaiting books set in Tilea, Norsca, Albion, Lustria, Nippon or Araby may therefore have a long wait. On the other hand, as soon as Games Workshop's long-awaited Bretonnian Armies book is published for WFB4, Hogshead can immediately start work on background books and adventures set in Bretonnia.
Having said what Hogshead will not publish, there are several supplements that they have published, and are going to publish in the foreseeable future.
Their first major release was the re-print of the Warhammer Fantasy Roleplay rulebook. Secondly was the re-print and update of The Enemy Within volumes 1 and 2, called The Enemy Within 1: Shadows over Bogenhafen. Apocrypha Now is a compilation of old articles published in White Dwarf, The Restless Dead supplement and the Warhammer Companion (see Q9 for more information). Their first totally new publication, The Dying of the Light, is a scenario based in Marienburg and the Wasteland.
Hogshead is going to produce some new material, like Realms of Sorcery and a Marienburg supplement. It does, unfortunately, take a while to produce new material, so in the interim, they will be re-releasing some old material. Although Hogshead printed the first part of The Enemy Within campaign in 1995, the publication of the second volume, 'Death On The Reik', has been held up by problems in converting the film for a US printer, and disappointing sales of the first volume. In the near future, Hogshead will instead re-print the Doomstones campaign, possibly also releasing the never-written Doomstones 5.
In addition to the definite publications, Hogshead is currently considering the following projects as well:
Anthony Ragan has been given a "go" for his Marienburg supplement. His first Marienburg material was published in several White Dwarf magazines from issue 118. Few rumours have snuck out concerning the project, but some material about a school for Pit Fighters (written by Graeme Davis), and stuff on the wrecker deity Stromfels - an aspect of Manaan. The supplement is due to be released in late summer.
Those of you with the Warhammer rulebook will remember the mention of the forthcoming supplement "Realms of Sorcery" that would expand on the WFRP magic rules. Readers of White Dwarf may also recall that it was hinted at being back in the production focus - and then nothing. This "original" Realms of Sorcery, written by Ken Rolston, was actually finished, but rejected by GW. It is now available through Internet.
The "original" RoS that is to be found on the 'net is divided into two volumes - Realms of Sorcery (covering wizardly magic) and Realms of Divine Magick (for clerics and druids). There are no indications that RoDM will ever be seen. RoS is a draft sent to various persons on the 'net for playtesting. It was never Ken Rolston's intention to give public access to the document.
The "original" draft for Realms of Sorcery may be found on several sites around the net. One is at the Warhammer Archives (ftp.pvv.unit.no /pub/warhammer/Magick),another at buddha.intecom.com (the site of the Warhammer Mailing list).
Contributions to are sent to wfrp@buddha.intecom.com. Contacting the owner of the mailinglist, Clay Luther, is done through sending a mail to wfrp-owner@buddha.intecom.com. For more information about commands send a message to listproc@buddha.intecom.com, with 'help' in the body text.
The mailinglist is handled by an Interactive ListProcessor which may accept Internet TCP/IP connections for processing of live requests, and the password will be used to give you subscriber privileges. For more information, send a 'help live' request to listproc@buddha.intecom.com.
Backlogs of the mailinglist may be found at buddha.intecom.com. Really old backlogs are to be found at morticia.cnns.unt.edu /pub/lists/wfrp.
There is nothing too insignificant or too large to be included in the Archives. It is not the maintainer's intention that everybody should use everything of the material. Some of the material may even contradict. The maintainer has not, and will not, try to draw any guidelines for what should and should not be included. This is left to the users.
The Warhammer Archives are set up as a FTP-site. It contains new careers, new rules, new scenarios, description of areas of the Warhammer World (including Norsca and the Tilean city-state of Miragliano), and lots more.
Everybody is free to contribute to the Archives. You can do this by using FTP. Connect to ftp.pvv.unit.no and place your contribution in the /pub/warhammer/Incoming directory. Please send an E-mail to toaster@pvv.unit.no telling the maintainer that you have uploaded some stuff.
You can download files by using FTP, connecting to ftp.pvv.unit.no and the Warhammer Archives are in the /pub/warhammer directory. Read the 00README, 00COPYING and 00INDEX files before you try to download anything.
Morten Krog has created a WWW front-end to the Archives, which may be found at: http://www.ifi.uio.no/~mortenk/WArch.html. These pages are updated weekly based on the 00UPDATE file.
The Archives are maintained by Thomas Oesterlie, and any comments or requests concerning the Archives should be directed to toaster@pvv.unit.no.
SUBSCRIBE
To send mail to the Warhammer 40,000 mailing list, address messages to 40k-list@kn.com.
morticia.cnns.unt.edu at /pub/lists/wfrp
en.ecn.purdue.edu at /stuff/wfrp
ftp.mpgn.com at /Gaming/Warhammer
ftp.cs.pdx.edu at /pub/frp/warhammer
http://www.ifi.uio.no/~mortenk/WHintro.html
Morten Krogs WFRP page
http://www.cs.vu.nl/~wouterw
Wouter Wijngaards WFRP page
http://www.esiee.fr/~chayviad
Daniel Chayvialle's WFRP page. Mainly in french, but with an english page, too.
http://www /~gorebrainrot
GOREBRAINROT's WFRP page.
If you know of any other FTP-sites or Web-pages that contain Warhammer material, please send a message to toaster@pvv.unit.no.
Design: Richard Halliwell, Rick Priestly, Graeme Davis,
Jim Bambra and Phil Gallagher
Released: 1986
Publisher: Games Workshop
Warhammer Fantasy Roleplay was originally conceived as a supplement for
Warhammer Fantasy Battle. Richard Halliwell and Rick Priestly, two of Games
Workshop writers was set on the task, but as the project grew, it became
obvious that WFRP had to become a game on its own.
When Games Workshop moved to Nottingham and the Games Workshop Design Studio
was set up, Graeme Davis, Phil Gallagher, Jim Bambra and Paul Cockburn was
set to work on the project.
The product of this team effort was the massive hardback rule-book. The
contents of this original hardback-book have not been changed in - well -
almost ten years!
The game was designed with the - then, as well as now - popular AD&D
roleplaying game in mind. The designers did not want the game to be as
general and combat oriented as AD&D was, and the combat system was hence
created as quite lethal (compared to AD&D). The designers wanted, in
addition, to avoid the Fighter/Cleric/Magic User/Thief stereotypes of AD&D,
but wanted more in the way of colour and variety than the generalised
"Adventurer" of Runequest. The careers system was therefore intended to
convey the colour and variety of the Old World.
Design: Jim Bambra, Phil Gallagher and Graeme Davis Released: 1986 Publisher: Games Workshop After having designed the game's rules, Bambra, Gallagher and Davis began designing the first supplement for the game. They decided on developing a campaign rather than one-off scenarios. The campaign format would let them develop a strong, world-shaking storyline and do full justice to the background of the game. The format of the instalments of the campaign was to make sure that the supplements outlived their playing time. Each part of the campaign was therefore to contain a mini-supplement to expand the campaign background. The first supplement released was the Enemy Within, "an epic campaign against the minions of Chaos", as GW's own add stated. The Enemy Within was published as a two-part booklet; part 1: a guide to the Empire and part 2: the scenario Mistaken Identity, the first part of the Enemy Within campaign. Included with the booklet was a large full-colour map of the southern- and central Empire.
Design: Paul Cockburn and Graeme Davis Released: 1986 Publisher: Games Workshop Boxed floorplan sets. Each one had a booklet inside, with a WFRP description of each room as a monster lair with an appropriate monster or monsters, ready to use. The theory was that a GM could take a room and drop it straight into an adventure, or just link the rooms together and have players dungeon-bash their way through for a fast, not-very-serious kind of game. Paul Cockburn and Graeme Davis wrote the booklet in Dungeon Rooms, and Graeme wrote the one in Dungeon Lairs, which also included some charts for deciding what treasure an encountered monster would have with it.
Design: Paul Cockburn Released: 1987 Publisher: Games Workshop This package came complete with a pad of character sheets, and a booklet containing super-detailed rules on character generation including tables for place of birth, special traits, weight, hair colour and eye colour. The booklet contained rules for overweight and underweight characters, with much more,
Design: Graeme Davis, Jim Bambra and Phil Gallagher Released: 1987 Publisher: Games Workshop Shadows over Bogenhafen was the second instalment for WFRP. It was conceived one day when GW director Bryan Ansell said to Graeme Davis: "I want you to make a Call of Cthulhu scenario for WFRP". Graeme got to work and the product was SoB. It came complete with a full colour map and description of the markettown of Bogenhafen. The adventurers are involved in a intricate and complex plot which threatens the very existence of Bogenhafen. This adventure is by many regarded as the best fantasy roleplay scenario ever to have been published.
Design: Phil Gallagher, Jim Bambra and Graeme Davis Released: 1987 Publisher: Games Workshop The third release for the Enemy Within campaign came as a boxed set, containing the adventure book, a booklet called Riverlife of the Empire , a large colour map of the area where the adventure takes place, and several sheets containing maps and player handouts. All of the latter was printed on purple card. DotR brings the player characters on a search along the River Reik.
Design: Carl Sargent, Graeme Davis, Phil Gallagher and
Sean Masterson
Released: 1987
Publisher: Games Workshop
Originally intended as the background section for Power Behind the Throne,
this project got so big that it was published as a supplement on it's own.
This hardback sourcebook contained a full colour A2 map of Middenheim, and
material on the city's inhabitants, city politics, religion, to mention a
few of the aspects of the sourcebook.
Design: Carl Sargent Released: 1988 Publisher: Games Workshop It is carnival time in Middenheim. The great bi-annual fair is just about to begin when the adventurers enter the city and maybe one of the greatest political intrigue scenarios ever to have been writtn. The fourth part of The Enemy Within campaign involves the player characters in the quest for power in Middenheim.
The same as the boxed set, but all in one hardback book.
Warhammer Campaign is nothing more than a merge of The Enemy Within and Shadows over Bogenhafen in one hardback book. The great map of the southern- and central-Empire was printed on the backside of the full-colour map of Bogenhafen.
Design Ken Rolston and Graeme Davis Released: 1988 Publisher: Games Workshop The fifth instalment of The Enemy Within campaign is a mini-campaign in three parts that leads the adventurers to the cold, harsh land of Kislev. The scenarios may be played as a mini-campaign on its right. There were new pre-generated PCs for just this purpose.
Design: Carl Sargent, Jim Bambra, Graeme Davis, Phil
Gallagher, Paul Hargreaves, Derrick Norton,
Lewis Page, Phillip Wells
Released: 1989
Publisher: Games Workshop
During the years, Games Workshop had released quite a few scenarios and
articles for WFRP through their own games magazine White Dwarf. In 1989 a
bright head came up with the idea of publishing these scenarios in a
supplement as a mini-campaign. So 6 scenarios (Night of Blood, On the Road,
Eureka!, Rough Night at the Three Feathers, Affair of the Hidden Jewel, and
The Ritual) were tied together and concluded with a newly designed,
never-released-before scenario: The Haunting Horror. In addition to these
scenarios, a scenario meant as an interlude to The Enemy Within campaign,
Grapes of Wrath, was reprinted.
The second part of The Restless Dead covered new rules for combat, changing
careers and learning new skills, new spells and new magic items.
The Enemy Within, Shadows over Bogenhafen and Death on the Reik bound together into one paperback-book.
Warhammer City and Power Behind the Throne bound together into one paperback-book.
Design: Carl Sargent Released: 1989 Publisher: Games Workshop The last instalment of The Enemy Within campaign. This epic scenario concluded the whole TEW campaign. With this scenario the campaign had covered all aspects of fantasy roleplaying: from the low fantasy, dirty scenarios in the beginning of the campaign, through political intrigues and ending with an epic quest. This was also the last WFRP supplement ever to be released by Games Workshop.
Released: 1989 Publisher: Games Workshop The re-release of the rules was a softback-book with some corrections from the previous release.
Design: Graeme Davis Released: 1990 Publisher: Flame Publications Containing the same pad of character sheets as 1st edition, this edition had a new booklet included. The booklet was this time created by Graeme Davis and detailed a city inn, and some NPCs at the inn. There was a third edition of this character pack. It had the yellow cover of the 2nd edition but the booklet from the first edition.
Design: Basil Barrett, Simon Forrest, Brad Freeman and
Graeme Davis
Released: 1990
Publisher: Flame Publications
The Doomstones Campaign was adapted by Brad Freeman from a 4-part unofficial
AD&D campaign series by Basil Barrett and Simon Forrest, titled "The
Complete Dungeon Master" and published by their small company Beast
Enterprises in the mid-80s. Its AD&D origins make it more "dungeony" than
The Enemy Within, though both Brad and Graeme put a lot of work into
developing it to fit the WFRP world in overall tone and feel. In many ways
it was an experiment to try a more traditional campaign style by contrast to
the investigative tone of TEW, but it was also a matter of expediency - it
allowed Flame to get a lot of material together quickly and start publishing
(and turning over cash) right away.
The Doomstones campaign is for characters in their third or fourth careers.
It takes place in the Yetzin valley at the southern end of Winter Teeth
Pass. It is rural adventure, with some (a lot, actually) dungeoning.
Design: Carl Sargent, Rick Priestly and Graeme Davis Released: 1990 Publisher: Flame Publications This adventure was originally a boxed scenario-pack, Terror of the Lichemaster, published for WFB II in 1986. The scenario-pack was designed by Rick Priestly. It contained a whole range of card buildings to use with it. In addition, there was an additional Lichemaster battle in the 3rd Citadel Journal (the one involving all the Skaven). The WFRP adventure was written as a sequel to the events in these battles, using some of the same characters and locations adapted for WFRP. The arch villain of the campaign pack has actually re-appeared in the Warhammer Armies: Undead book just recently published by GW. The WFRP scenario is for starting characters and takes place on the Bretonnian side of the Grey Mountains. At the end of the book is a section that describes monks in The Old World. It also contains a section on playing the scenario as a WFB campaign.
Design: Simon Forrest, Brad Freeman and Graeme Davis Released: 1990 Publisher: Flame Publications The second part of the Doomstones campaign mixes investigation and combat "to present the WFRP players with a constant challenge". The supplement takes up where FitM left off.
Design: Mike Brunton, Graeme Davis, Thomas Boyd, Ken
Cliffe, Saul Doole, Neal Harvey, Carl Sargent
and Andy Warwick
Released: 1990
Publisher: Flame Publications
The Warhammer Companion was intended as a semi-regular series of journals
devoted to WFRP. Unfortunately this series never got longer than this first
release.
This supplement presents two new scenarios "The Howling Season" and
"Brothers in Blood" in addition to a re-print of a scenario previously
published in White Dwarf, "With a Little Help from my Friends". In addition
to these scenarios, the supplement presents new locations in the Empire,
extra combat rules, two new careers and lots of spells and magic items.
Design: Simon Forrest, Brad Freeman and Graeme Davis Released: 1990 Publisher: Flame Publications This adventure is a purely investigative one. It takes place in an isolated monastery in the Vaults.
Design: Simon Forrest, Brad Freeman and Graeme Davis Released 1990 Publisher: Flame Publications Didn't have the Doomstones name on it, but was the 4th title in the series. The PCs have to search a ruined Dwarfhold for the Crystal of Water. Their task is complicated by the fact that a Dwarven army is also searching the hold for a legendary treasure, and will suspect them of being agents of an opposing faction in a brewing Dwarven civil war.
Design: Carl Sargent Released 1991 Publisher: Flame Publications Originally a scenario-pack for WFB called "Blood on the streets" by Andrew "Pank" Szczepankiewicz. The scenario-pack included a detailed village full of interesting NPCs, with one large adventure, a number of mini-adventures, and lots of hooks and plot lines to follow up. Could be used as a setting by itself, or in conjunction with other adventures. The adventures could be extracted and played separately. The WFRP-supplement, with the workingname of Ghostwood, is a 128-page source-book for WFRP. It contains a gazetteer of Kreutzhofen and the hamlet of Weilerberg. It is packed with locations, characters and a range of adventures.
Design: Carl Sargent Released: 1992 Publisher: Flame Publications Based on Jack Yeovil's Warhammer novel "Drachenfels", this last WFRP supplement ever to be released from Flame and GW details the castle of the Great Enchanter Constance Drachenfels. Characters, outlines and plots for adventures, a party of pre-generated characters, new monsters and new spells and magic items are also included in this 112-pages supplement.
Thomassays: "The first part of Shadows over Bogenhafen is a more detailed desription of the Empire's history, geography and political system. It is inspiring written, containing a good background for roleplaying in the Empire. "The part of SoB leading the player characters to Bogenhafen, is a quite ordinary scenario, leading to the climax in Bogenhafen. In my opinion, SoB's main scenario is one of the best scenarios ever written for a fantasy RPG. It combines suspense-filled underground scenes with detective-work and a highly intricate intrigue in the market town of Bogenhafen."
Thomassays: "Apocrypha Now is a good addition to the rulebook. Some of the rules, like the social standing for instance, does not add anything special to the games. The Elven Wardancer career is in my opinion overly powerful, but the article detailing the Wardancers is highly entertaining. "James Wallis' prologue and epilogue have a very Warhammerish feel; a quite suprising little story. "All in all: AN is a must for WFRPers."
Magnus < magnusb@james.avh.unit.no> says: "First of all, I found the plot very appealing, a bad omen connected to an eclipse soon to find place. And the first episodes is really interesting (fanatic and mysterious cults, a mystic man with a flute etc.) "But, I feel that the plot is much too linear. Each chapter is a new encounter that really hasn't much to do with the main plot nor the other encounters. The GM's role is to herd the players from mini-adventure to mini-adventure till they get the egg, and than herd them back another way with new mini-adventures along the way. " On the possitive side I have to say that DotL has alot of roleplaying and problemsolving potensial. It has the dark warhammer mood that we all know and love, and brings forth many of the themes that makes warhammer such a interesting game (ie. Is all mutants bad after all?)" Thomassays: "The main plot of DotL is intriguing. Without having played the sceanrio, it appears to me that the players are more or less kept out of the secret through the whole scenario. "DotL's strength and weakness is that it's written by several writers. The strength of this is the constant change in scenes, moods and characters. The same may be siad to be the weakness of the scenario. "All in all: DotL being the first totally new project from Hogshead, I'd say that HH keeps up the quality of earlier Warhammer materail, although DotL most probably won't go into RPG history as a classic."
Morten Krog Description of Norsca Finished version may be found at the Warhammer Archives and http://www.ifi.uio.no/~mortenk/Norsca.html Aaron John Pile Lustria In the works Ray Rich Index of Warhammer In the works "The Oldenhaller Contract Part II: The Pied Piper" In the works Brian Pannula Dune Elves In the works Dave Cole The Moot Unknown New careers Unknown Carlos Jensen New careers Unknown Patryk Adamski Unknown Steinar Hauan Expansion rules May be found at the Warhammer Archives or at http://www.kjemi.unit.no/~steinhau/ wfrp-sys.ps or wfrp-sys.dviThe "Is (insert WFRP product) any good?" question has been replaced by Q9.I thought that since most of the new people beginning to play WFRP wouldn't know of GW and Flame's publications, it was well worth summarising the products and the contents of these products, instead of reviewing products that they had never heard of and most certainly never would be able to read.
Thomas Oesterlie 96.03.01