WFRP Frequently Asked Questions

version 3.2

March 1996


Compiled by Thomas Oesterlie based on WFRP FAQ 2.09 compiled by David Peterson.

A1 written by Phillip Dutre

A7 written by Oliver Rosenkranz


Thanks to Aaron John Pile for invaluable help, Alfred Nunezfor points on the changes to the Warhammer World (Q3), and to Graeme Davis for help and comments to Q9.

A special thanks to James Wallis for comments and updates from Hogshead Publishing.

coverted to hypertext format by Oliver Rosenkranz

Contents :

  1. What is Warhammer Fantasy Roleplay?
  2. Why isn't Games Workshop publishing Warhammer Fantasy Roleplay?
  3. What is Hogshead Publishing, and what WFRP material will they publish?
  4. Is Realms of Sorcery ever going to be published?
  5. What is the Warhammer mailinglist?
  6. What are the Warhammer Archives?
  7. What is the Warhammer Adventures Collection?
  8. Are there any other sources for Warhammer?
  9. What has previously been published for Warhammer Fantasy Roleplay?
  10. What supplements have been published by Hogshead, and how are they rated?
  11. What have been changed in this version of the FAQ?

1. What is Warhammer Fantasy Roleplay?

Warhammer Fantasy Roleplay (WFRP) is the roleplaying system published by Hogshead Publishing. It is set in the Old World, which bears some resemblance to late medieval/ renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.


2. Why isn't Games Workshop publishing Warhammer Fantasy Roleplay?

Warhammer Fantasy Roleplay did not sell as good as Games Workshop had hoped. Since buying Citadel, GW have regarded their games as means of selling miniatures, because the miniatures is what create most of the company's income. In 1989 Games Workshop created a daughter company called Flame Publications, to take over the production of WFRP material. It was set up as an experiment to see if a production-staff cut to the bone could create material for WFRP with profits. Mainly due to personnel changes, the company did not go as well as it had to, and it was - after releasing Castle Drachenfels in 1992 - dissolved.

With the disolvment of Flame Publications went the Lustria manuscript and the Marienburg supplement (see Q3 below for more). The long awaited Realms of Sorcery and the Nippon supplement Tetsubo, had at this stage allready been rejected by GW because they were not considered good enough. Rough drafts of these supplements do exist, but Hogshead representatives have stated that neither of them will ever be published, since the license they publish WFRP by does not allow them to publish material previously rejected by GW.

Tetsubo was originally written by Dave Morris and Jamie Thompson. Tetsubo is currently being published as an article series in the British fanzine Carnel. For more information about Carnel, write to Robert Rees.

Rumour had it that both Atlas Games and Steve Jackson Games were to take over production of WFRP material, but as it turned out, neither of the ever got to publish any WFRP material.

In the spring of 1995, a British games publisher called Hogshead Publishing were given the rights to publish the english version of Warhammer Fantasy Roleplay. The game was once more alive!

Warhammer is also printed in french (Decartes Editeur), italian (Nexus), polish and japanese. Each of these publishers has independent licence agreements with GW.


3. What is Hogshead Publishing, and what WFRP material will they publish?

Hogshead Publishing is a British games company. WFRP is the company's major product line, but it also publishes a roleplaying journal called Interactive Fantasy. They also publish the FRUP roleplaying game. James Wallis, director of Hogshead, is happy to answer questions from eager WFRP-players, and he may be reached at this e-mail adress: wfrp@hogshead.demon.co.uk

There have been several changes to Games Workshop's Warhammer World since the dissolvment of Flame Publications. With the new fourth edition of Warhammer Fantasy Battle, major changes to the Warhammer World were made. In the first Warhammer Armies book, Emperor Karl Franz has been called "the greatest statesman in the Old World", which is far from the truth as told in The Enemy Within, where Karl Franz has been elected Emperor because he is "(...) unambitious and the safest bet for the continuation of their (ed. the Provincial Electors) own privileges.

The Warhammer world now appears in three games - WFRP, WFB, and Warhammer Quest - as well as in novels and computer games. Games Workshop is trying to make sure that all Warhammer products have a consistent background; meaning the WFB4 background. While Hogshead has the right to reprint any previously published WFRP material in its original form, any new material it produces must be compatible with the WFB4 background.

In practice, that means that Hogshead won't be publishing anything that contradicts the WFB4 background, but at the same time it won't be changing any part of the existing WFRP background or rules. Future releases will simply steer clear of any areas of incompatibility between WFRP and WFB4, such as the emperor Karl-Franz, the Hobgoblin Hegemony, the existence of the Slann, or the renegade Chaos-God Malal.

The terms of Hogshead's licence also means that it cannot describe parts of the Warhammer world unless it has already been documented or described by Games Workshop. Anyone awaiting books set in Tilea, Norsca, Albion, Lustria, Nippon or Araby may therefore have a long wait. On the other hand, as soon as Games Workshop's long-awaited Bretonnian Armies book is published for WFB4, Hogshead can immediately start work on background books and adventures set in Bretonnia.

Having said what Hogshead will not publish, there are several supplements that they have published, and are going to publish in the foreseeable future.

Their first major release was the re-print of the Warhammer Fantasy Roleplay rulebook. Secondly was the re-print and update of The Enemy Within volumes 1 and 2, called The Enemy Within 1: Shadows over Bogenhafen. Apocrypha Now is a compilation of old articles published in White Dwarf, The Restless Dead supplement and the Warhammer Companion (see Q9 for more information). Their first totally new publication, The Dying of the Light, is a scenario based in Marienburg and the Wasteland.

Hogshead is going to produce some new material, like Realms of Sorcery and a Marienburg supplement. It does, unfortunately, take a while to produce new material, so in the interim, they will be re-releasing some old material. Although Hogshead printed the first part of The Enemy Within campaign in 1995, the publication of the second volume, 'Death On The Reik', has been held up by problems in converting the film for a US printer, and disappointing sales of the first volume. In the near future, Hogshead will instead re-print the Doomstones campaign, possibly also releasing the never-written Doomstones 5.

In addition to the definite publications, Hogshead is currently considering the following projects as well:

Anthony Ragan has been given a "go" for his Marienburg supplement. His first Marienburg material was published in several White Dwarf magazines from issue 118. Few rumours have snuck out concerning the project, but some material about a school for Pit Fighters (written by Graeme Davis), and stuff on the wrecker deity Stromfels - an aspect of Manaan. The supplement is due to be released in late summer.


4. Is Realms of Sorcery ever going to be published?

YES! It is, according to Hogshead representatives due to be released in may '96. Jo and Ken Walton ("The Dying of the Light") will be writing Realms of Sorcery. RoS will "expand the existing WFRP magic system, tying it into the colleges of magic as described in WFB".

Those of you with the Warhammer rulebook will remember the mention of the forthcoming supplement "Realms of Sorcery" that would expand on the WFRP magic rules. Readers of White Dwarf may also recall that it was hinted at being back in the production focus - and then nothing. This "original" Realms of Sorcery, written by Ken Rolston, was actually finished, but rejected by GW. It is now available through Internet.

The "original" RoS that is to be found on the 'net is divided into two volumes - Realms of Sorcery (covering wizardly magic) and Realms of Divine Magick (for clerics and druids). There are no indications that RoDM will ever be seen. RoS is a draft sent to various persons on the 'net for playtesting. It was never Ken Rolston's intention to give public access to the document.

The "original" draft for Realms of Sorcery may be found on several sites around the net. One is at the Warhammer Archives (ftp.pvv.unit.no /pub/warhammer/Magick),another at buddha.intecom.com (the site of the Warhammer Mailing list).


5. What is the Warhammer mailinglist?

The Warhammer mailinglist is - primarily - a discussion forum for Warhammer Fantasy Roleplay. To subscribe, send a message to listproc@buddha.intecom.com, with the following body: subscribe wfrp [Your Full Name].

Contributions to are sent to wfrp@buddha.intecom.com. Contacting the owner of the mailinglist, Clay Luther, is done through sending a mail to wfrp-owner@buddha.intecom.com. For more information about commands send a message to listproc@buddha.intecom.com, with 'help' in the body text.

The mailinglist is handled by an Interactive ListProcessor which may accept Internet TCP/IP connections for processing of live requests, and the password will be used to give you subscriber privileges. For more information, send a 'help live' request to listproc@buddha.intecom.com.

Backlogs of the mailinglist may be found at buddha.intecom.com. Really old backlogs are to be found at morticia.cnns.unt.edu /pub/lists/wfrp.


6. What are the Warhammer Archives?

The Warhammer Archives is a site with Warhammer-related material by and for Warhammer gamers. The intention of the Warhammer Archives is to provide the Warhammer community with as much ready-to-use Warhammer related material as possible. Material found in the Archives may be found on the mailinglist-server as well, but organized in another matter.

There is nothing too insignificant or too large to be included in the Archives. It is not the maintainer's intention that everybody should use everything of the material. Some of the material may even contradict. The maintainer has not, and will not, try to draw any guidelines for what should and should not be included. This is left to the users.

The Warhammer Archives are set up as a FTP-site. It contains new careers, new rules, new scenarios, description of areas of the Warhammer World (including Norsca and the Tilean city-state of Miragliano), and lots more.

Everybody is free to contribute to the Archives. You can do this by using FTP. Connect to ftp.pvv.unit.no and place your contribution in the /pub/warhammer/Incoming directory. Please send an E-mail to toaster@pvv.unit.no telling the maintainer that you have uploaded some stuff.

You can download files by using FTP, connecting to ftp.pvv.unit.no and the Warhammer Archives are in the /pub/warhammer directory. Read the 00README, 00COPYING and 00INDEX files before you try to download anything.

Morten Krog has created a WWW front-end to the Archives, which may be found at: http://www.ifi.uio.no/~mortenk/WArch.html. These pages are updated weekly based on the 00UPDATE file.

The Archives are maintained by Thomas Oesterlie, and any comments or requests concerning the Archives should be directed to toaster@pvv.unit.no.


7. What is the Warhammer Adventures Collection?

During the years on the net several authors worked out adventures or scenarios for WFRP, translated adventures previously published in magazines or fanzines like Casus Belli, Le Grimoire or others, or simply put them on the net to make them usable by others. The idea sprang up in someone's mind, that it would be nice to collect all of these and bring them together into on document to make sure that no one should ever need to start a net expedition to find some still unseen WFRP adventure. So this person (Oliver Rosenkranz) edited all WFRP adventures he had collected from various sources to fit into this Adventure Collection. Access to the WFRP Adventure Collection document is restricted. To gain access to it, you have to fulfil one of the following conditions: a) Being the author (or translator, editor or somehow else responsible) of at least one of the adventures/scenarios already included in the Adventure Collection, b) sending any new (meaning any adventure or scenario which is not already included in the Adv.Coll. AND which was not published by GW or Hogshead - especially from 'White Dwarf' magazine) adventure/scenario to the WFRP mailing list or the editor of this project (Oliver Rosenkranz) or pointing to such a new adventure, c) Helping someone else to do so by either translating stuff to English, using your e-mail account to send the stuff, scanning images, etc... In either case, write to the editor to ask for access. d) (The Exception Rule) Having some still unknown WFRP treasure which you want to part with the editor of the project. To be more concrete: Anything publishable to the net does not fulfil this condition - only such treasure like rejected GW projects :), or other stuff which is meant to being kept private does count. To avoid hurt feelings I try to explain this behaviour: There are so many people on the net who put some new rule, career description, background material on the net that if I would hand out the Adv.Coll to all of these, I better would made it publicly assessable. But I want to make these people writing down their own adventures to share them with us. Once you have the feeling that you fulfil one of these conditions and you want to gain access to the Adventure Collection, contact the editor Oliver Rosenkranz (e-mail: rossi@cs.tu-berlin.de) to make sure he noticed this, too. This is extremely important, because there is no automatic registration progress (or something similar). The editor will try to assure that you can access the document either via WWW (World Wide Web), or FTP (File Transfer Protocol) by uploading it to your site. If nothing else works, other ways may be found, too. To print this document, you need to have access to a PostScript-capable printer. Most laser, deskjet, and bubblejet printers have such a PS module included (or can be tuned this way).If you lack the money to do so, try to ask several copy shops near you. One of them should be able to print this document. For more information try contacting this URL:
http://www.cs.tu-berlin.de/~rossi/Wfrp/wfrp.html


8. Are there any other sources for Warhammer?

Magazines

Several roleplaying-magazines have printed WFRP articles. The list of these magazines is too long to include in this FAQ, but try using a Web-browser and contact ftp://ftp.pvv.unit.no/pub/warhammer/wfrpmags.htm. This file should include all known articles published in various magazines. If you know of any magazine-articles concerning WFRP not in this list, contact Thomas Oesterlie.

News-groups

There is a news-group dedicated to the discussion on the whole range of GW's Warhammer products: Warhammer Battle, Warhammer 40,000, Warhammer Quest, Talisman and Blood Bowl. The news-group's is rec.games.miniatures.warhammer, and is extremely busy.

Warhammer Fantasy Battle mailinglist

There is a mailing-list for Warhammer Fantasy Battle. Send a message to majordomo@direwolf.com, with the following in the body of the message: 'subscribe warhammerfb'

Warhammer 40,000 mailinglist

There is also a mailing-list for Warhammer 40,000. You can subscribe to this list by sending a message to 40k-list-request@kn.com, with the following in the body (not the subject) of the message:

SUBSCRIBE

To send mail to the Warhammer 40,000 mailing list, address messages to 40k-list@kn.com.

FTP-sites

In addition to these discussion forums, there are several anonymous FTP-sites where you can find information on Warhammer. Below is a selection of these sites:

morticia.cnns.unt.edu at /pub/lists/wfrp
en.ecn.purdue.edu at /stuff/wfrp
ftp.mpgn.com at /Gaming/Warhammer
ftp.cs.pdx.edu at /pub/frp/warhammer

WWW-pages

In addition to these FTP-sites, there are a few Warhammer Fantasy Roleplay Web-pages out on the net. Below follows a list of those: http://www.cs.tu-berlin.de/~rossi/Wfrp/wfrp.html
Oliver Rosenkranz' WFRP page

http://www.ifi.uio.no/~mortenk/WHintro.html
Morten Krogs WFRP page

http://www.cs.vu.nl/~wouterw
Wouter Wijngaards WFRP page

http://www.esiee.fr/~chayviad
Daniel Chayvialle's WFRP page. Mainly in french, but with an english page, too.

http://www /~gorebrainrot
GOREBRAINROT's WFRP page.

If you know of any other FTP-sites or Web-pages that contain Warhammer material, please send a message to toaster@pvv.unit.no.


9. What has previously been published for Warhammer Fantasy Roleplay?

This section is intended for those of you who have come to know the Warhammer Fantasy Roleplay games through Hogshead's re-release. Note: none of the non-english publications have been included in this list, since these are merely of interest to those speaking the language of the translation.

Warhammer Fantasy Roleplay

Design:    Richard Halliwell, Rick Priestly, Graeme Davis, 
           Jim Bambra and Phil Gallagher
Released:  1986
Publisher: Games Workshop

Warhammer Fantasy Roleplay was originally conceived as a supplement for
Warhammer Fantasy Battle. Richard Halliwell and Rick Priestly, two of Games
Workshop writers was set on the task, but as the project grew, it became
obvious that WFRP had to become a game on its own.

When Games Workshop moved to Nottingham and the Games Workshop Design Studio
was set up, Graeme Davis, Phil Gallagher, Jim Bambra and Paul Cockburn was
set to work on the project.

The product of this team effort was the massive hardback rule-book. The
contents of this original hardback-book have not been changed in - well -
almost ten years!

The game was designed with the - then, as well as now - popular AD&D
roleplaying game in mind. The designers did not want the game to be as
general and combat oriented as AD&D was, and the combat system was hence
created as quite lethal (compared to AD&D). The designers wanted, in
addition, to avoid the Fighter/Cleric/Magic User/Thief stereotypes of AD&D,
but wanted more in the way of colour and variety than the generalised
"Adventurer" of Runequest. The careers system was therefore intended to
convey the colour and variety of the Old World.

The Enemy Within

Design:    Jim Bambra, Phil Gallagher and Graeme Davis
Released:  1986
Publisher: Games Workshop

After having designed the game's rules, Bambra, Gallagher and Davis began
designing the first supplement for the game. They decided on developing a
campaign rather than one-off scenarios. The campaign format would let them
develop a strong, world-shaking storyline and do full justice to the
background of the game.

The format of the instalments of the campaign was to make sure that the
supplements outlived their playing time. Each part of the campaign was
therefore to contain a mini-supplement to expand the campaign background.

The first supplement released was the Enemy Within, "an epic campaign
against the minions of Chaos", as GW's own add stated. The Enemy Within was
published as a two-part booklet; part 1: a guide to the Empire and part 2:
the scenario Mistaken Identity, the first part of the Enemy Within campaign.
Included with the booklet was a large full-colour map of the southern- and
central Empire.

Dungeon Rooms and Dungeon Lairs

Design:    Paul Cockburn and Graeme Davis
Released:  1986
Publisher: Games Workshop

Boxed floorplan sets. Each one had a booklet inside, with a WFRP description
of each room as a monster lair with an appropriate monster or monsters,
ready to use. The theory was that a GM could take a room and drop it
straight into an adventure, or just link the rooms together and have players
dungeon-bash their way through for a fast, not-very-serious kind of game.
Paul Cockburn and Graeme Davis wrote the booklet in Dungeon Rooms, and
Graeme wrote the one in Dungeon Lairs, which also included some charts for
deciding what treasure an encountered monster would have with it.

Character Pack 1st edition

Design:    Paul Cockburn
Released:  1987
Publisher: Games Workshop

This package came complete with a pad of character sheets, and a booklet
containing super-detailed rules on character generation including tables for
place of birth, special traits, weight, hair colour and eye colour. The
booklet contained rules for overweight and underweight characters, with much
more,

Shadows over Bogenhafen

Design:    Graeme Davis, Jim Bambra and Phil Gallagher
Released:  1987
Publisher: Games Workshop

Shadows over Bogenhafen was the second instalment for WFRP. It was conceived
one day when GW director Bryan Ansell said to Graeme Davis: "I want you to
make a Call of Cthulhu scenario for WFRP". Graeme got to work and the
product was SoB.

It came complete with a full colour map and description of the markettown of
Bogenhafen. The adventurers are involved in a intricate and complex plot
which threatens the very existence of Bogenhafen. This adventure is by many
regarded as the best fantasy roleplay scenario ever to have been published.

Death on the Reik

Design:    Phil Gallagher, Jim Bambra and Graeme Davis
Released:  1987
Publisher: Games Workshop

The third release for the Enemy Within campaign came as a boxed set,
containing the adventure book, a booklet called Riverlife of the Empire , a
large colour map of the area where the adventure takes place, and several
sheets containing maps and player handouts. All of the latter was printed on
purple card.

DotR brings the player characters on a search along the River Reik.

Warhammer City

Design:    Carl Sargent, Graeme Davis, Phil Gallagher and 
           Sean Masterson
Released:  1987
Publisher: Games Workshop

Originally intended as the background section for Power Behind the Throne,
this project got so big that it was published as a supplement on it's own. 

This hardback sourcebook contained a full colour A2 map of Middenheim, and
material on the city's inhabitants, city politics, religion, to mention a
few of the aspects of the sourcebook.

Power Behind the Throne

Design:    Carl Sargent
Released:  1988
Publisher: Games Workshop

It is carnival time in Middenheim. The great bi-annual fair is just about to
begin when the adventurers enter the city and maybe one of the greatest
political intrigue scenarios ever to have been writtn. The fourth part of
The Enemy Within campaign involves the player characters in the quest for
power in Middenheim.

Death on the Reik, hardback version

The same as the boxed set, but all in one hardback book.

Warhammer Campaign

Warhammer Campaign is nothing more than a merge of The Enemy Within and
Shadows over Bogenhafen in one hardback book. The great map of the southern-
and central-Empire was printed on the backside of the full-colour map of
Bogenhafen.

Something Rotten in Kislev

Design     Ken Rolston and Graeme Davis
Released:  1988
Publisher: Games Workshop

The fifth instalment of The Enemy Within campaign is a mini-campaign in
three parts that leads the adventurers to the cold, harsh land of Kislev.
The scenarios may be played as a mini-campaign on its right. There were new
pre-generated PCs for just this purpose.

The Restless Dead

Design:    Carl Sargent, Jim Bambra, Graeme Davis, Phil 
           Gallagher, Paul Hargreaves, Derrick Norton,
           Lewis Page, Phillip Wells
Released:  1989
Publisher: Games Workshop

During the years, Games Workshop had released quite a few scenarios and
articles for WFRP through their own games magazine White Dwarf. In 1989 a
bright head came up with the idea of publishing these scenarios in a
supplement as a mini-campaign. So 6 scenarios (Night of Blood, On the Road,
Eureka!, Rough Night at the Three Feathers, Affair of the Hidden Jewel, and
The Ritual) were tied together and concluded with a newly designed,
never-released-before scenario: The Haunting Horror. In addition to these
scenarios, a scenario meant as an interlude to The Enemy Within campaign,
Grapes of Wrath, was reprinted.

The second part of The Restless Dead covered new rules for combat, changing
careers and learning new skills, new spells and new magic items.

Warhammer Adventure

The Enemy Within, Shadows over Bogenhafen and Death on the Reik bound
together into one paperback-book.

Warhammer City of Chaos

Warhammer City and Power Behind the Throne bound together into one
paperback-book.

The Empire in Flames

Design:    Carl Sargent
Released:  1989
Publisher: Games Workshop

The last instalment of The Enemy Within campaign. This epic scenario
concluded the whole TEW campaign. With this scenario the campaign had
covered all aspects of fantasy roleplaying: from the low fantasy, dirty
scenarios in the beginning of the campaign, through political intrigues and
ending with an epic quest. This was also the last WFRP supplement ever to be
released by Games Workshop.

Warhammer Fantasy Roleplay

Released:  1989
Publisher: Games Workshop

The re-release of the rules was a softback-book with some corrections from
the previous release.

Character Pack 2nd Edition

Design:     Graeme Davis
Released:  1990
Publisher: Flame Publications

Containing the same pad of character sheets as 1st edition, this edition had
a new booklet included. The booklet was this time created by Graeme Davis
and detailed a city inn, and some NPCs at the inn.

There was a third edition of this character pack. It had the yellow cover of
the 2nd edition but the booklet from the first edition.

The Doomstones Campaign part 1: Fire in the Mountains

Design:    Basil Barrett, Simon Forrest, Brad Freeman and 
           Graeme Davis
Released:  1990
Publisher: Flame Publications

The Doomstones Campaign was adapted by Brad Freeman from a 4-part unofficial
AD&D campaign series by Basil Barrett and Simon Forrest, titled "The
Complete Dungeon Master" and published by their small company Beast
Enterprises in the mid-80s. Its AD&D origins make it more "dungeony" than

The Enemy Within, though both Brad and Graeme put a lot of work into
developing it to fit the WFRP world in overall tone and feel. In many ways
it was an experiment to try a more traditional campaign style by contrast to
the investigative tone of TEW, but it was also a matter of expediency - it
allowed Flame to get a lot of material together quickly and start publishing
(and turning over cash) right away.

The Doomstones campaign is for characters in their third or fourth careers.
It takes place in the Yetzin valley at the southern end of Winter Teeth
Pass. It is rural adventure, with some (a lot, actually) dungeoning.

Lichemaster

Design:    Carl Sargent, Rick Priestly and Graeme Davis
Released:  1990
Publisher: Flame Publications

This adventure was originally a boxed scenario-pack, Terror of the
Lichemaster, published for WFB II in 1986. The scenario-pack was designed by
Rick Priestly. It contained a whole range of card buildings to use with it.
In addition, there was an additional Lichemaster battle in the 3rd Citadel
Journal (the one involving all the Skaven). The WFRP adventure was written
as a sequel to the events in these battles, using some of the same
characters and locations adapted for WFRP. The arch villain of the campaign
pack has actually re-appeared in the Warhammer Armies: Undead book just
recently published by GW.

The WFRP scenario is for starting characters and takes place on the
Bretonnian side of the Grey Mountains. At the end of the book is a section
that describes monks in The Old World. It also contains a section on playing
the scenario as a WFB campaign.

The Doomstones Campaign part 2: Blood in Darkness

Design:    Simon Forrest, Brad Freeman and Graeme Davis
Released:  1990
Publisher: Flame Publications

The second part of the Doomstones campaign mixes investigation and combat
"to present the WFRP players with a constant challenge". The supplement
takes up where FitM left off.

Warhammer Companion: A Grimoire of arcane knowledge

Design:    Mike Brunton, Graeme Davis, Thomas Boyd, Ken 
           Cliffe, Saul Doole, Neal Harvey, Carl Sargent 
           and Andy Warwick
Released:  1990
Publisher: Flame Publications

The Warhammer Companion was intended as a semi-regular series of journals
devoted to WFRP. Unfortunately this series never got longer than this first
release.

This supplement presents two new scenarios "The Howling Season" and
"Brothers in Blood" in addition to a re-print of a scenario previously
published in White Dwarf, "With a Little Help from my Friends". In addition
to these scenarios, the supplement presents new locations in the Empire,
extra combat rules, two new careers and lots of spells and magic items.

The Doomstones Campaign part 3: Death Rock

Design:    Simon Forrest, Brad Freeman and Graeme Davis
Released:  1990
Publisher: Flame Publications

This adventure is a purely investigative one. It takes place in an isolated
monastery in the Vaults.

The Doomstones part 4: Dwarf Wars

Design:    Simon Forrest, Brad Freeman and Graeme Davis
Released   1990
Publisher: Flame Publications

Didn't have the Doomstones name on it, but was the 4th title in the series.
The PCs have to search a ruined Dwarfhold for the Crystal of Water. Their
task is complicated by the fact that a Dwarven army is also searching the
hold for a legendary treasure, and will suspect them of being agents of an
opposing faction in a brewing Dwarven civil war.

Death's Dark Shadow
Design:    Carl Sargent
Released   1991
Publisher: Flame Publications

Originally a scenario-pack for WFB called "Blood on the streets" by Andrew "Pank"
Szczepankiewicz. The scenario-pack included a detailed village full of interesting
NPCs, with one large adventure, a number of mini-adventures, and lots of
hooks and plot lines to follow up. Could be used as a setting by itself, or
in conjunction with other adventures. The adventures could be extracted and
played separately.

The WFRP-supplement, with the workingname of Ghostwood, is a 128-page
source-book for WFRP. It contains a gazetteer of Kreutzhofen and the hamlet
of Weilerberg. It is packed with locations, characters and a range of
adventures.

Castle Drachenfels

Design:     Carl Sargent
Released:  1992
Publisher: Flame Publications

Based on Jack Yeovil's Warhammer novel "Drachenfels", this last WFRP
supplement ever to be released from Flame and GW details the castle of the
Great Enchanter Constance Drachenfels. Characters, outlines and plots for
adventures, a party of pre-generated characters, new monsters and new spells
and magic items are also included in this 112-pages supplement.


10. What supplements have been published by Hogshead, and how are they rated?

The Enemy Within 1: Shadow over Bogenhafen

Thomas  says:
"The first part of Shadows over Bogenhafen is a more detailed desription of
the Empire's history, geography and political system. It is inspiring
written, containing a good background for roleplaying in the Empire.

"The part of SoB leading the player characters to Bogenhafen, is a quite
ordinary scenario, leading to the climax in Bogenhafen. In my opinion, SoB's
main scenario is one of the best scenarios ever written for a fantasy RPG.
It combines suspense-filled underground scenes with detective-work and a
highly intricate intrigue in the market town of Bogenhafen."

Apocrypha Now

Thomas  says:
"Apocrypha Now is a good addition to the rulebook. Some of the rules, like
the social standing for instance, does not add anything special to the
games. The Elven Wardancer career is in my opinion overly powerful, but the
article detailing the Wardancers is highly entertaining.

"James Wallis' prologue and epilogue have a very Warhammerish feel; a quite
suprising little story.

"All in all: AN is a must for WFRPers."

The Dying of the Light

Magnus < magnusb@james.avh.unit.no> says:
"First of all, I found the plot very appealing, a bad omen connected to an
eclipse soon to find place. And the first episodes is really interesting
(fanatic and mysterious cults, a mystic man with a flute etc.)

"But, I feel that the plot is much too linear. Each chapter is a new
encounter that really hasn't much to do with the main plot nor the other
encounters. The GM's role is to herd the players from mini-adventure to
mini-adventure till they get the egg, and than herd them back another way
with new mini-adventures along the way.

" On the possitive side I have to say that DotL has alot of roleplaying and
problemsolving potensial. It has the dark warhammer mood that we all know
and love, and brings forth many of the themes that makes warhammer such a
interesting game (ie. Is all mutants bad after all?)"

Thomas  says:
"The main plot of DotL is intriguing. Without having played the sceanrio, it
appears to me that the players are more or less kept out of the secret
through the whole scenario.

"DotL's strength and weakness is that it's written by several writers. The
strength of this is the constant change in scenes, moods and characters. The
same may be siad to be the weakness of the scenario.

"All in all: DotL being the first totally new project from Hogshead, I'd say
that HH keeps up the quality of earlier Warhammer materail, although DotL
most probably won't go into RPG history as a classic."


11. What has been changed in this version of the FAQ?

Those of you having read earlier WFRP FAQs will notice that some changes have been made to this FAQ.

Since FAQ 3.1:

Q2 has been refrazed slightly to compensate for the fact that most people know that WFRP is yet again publish in english, but there seems to be some confusion about why GW isn't still publishing the game. The WFRP mailinglist has moved, and the old Black Marble Wombat mailinglist-program has been exchanged with Interactive ListProcessor. Clay Luther is still maintaining it. On popular demand, I've added Q11. It does only thus far contain my own personal comments. I'm hoping that somebody else will send me their thoughts on these supplements as well.

Since FAQ2.09:

The net.warhammer project has died. David Peterson has disappeared from the net. All efforts of contacting him has been in vain. The FTP-site of the net.warhammer project, tbird.cc.iastate.edu, has been taken off-line. The other project that has died, is the Warhammer Compendium project. Dave Cole, the editor of the project, does not respond to any messages sent to him via e-mail. For those of you who are new: the Warhammer Compendium was to be a collection of articles for WFRP written by various participants on the net. But, do not despair: several of the contributors are still working on their part. Below is a list of the contributors and the status of their work:
Morten Krog
Description of Norsca
Finished version may be found at the Warhammer Archives and
http://www.ifi.uio.no/~mortenk/Norsca.html

Aaron John Pile
Lustria
In the works

Ray Rich
Index of Warhammer
In the works

"The Oldenhaller Contract Part II: The Pied Piper"
In the works

Brian Pannula
Dune Elves
In the works

Dave Cole
The Moot
Unknown

New careers
Unknown

Carlos Jensen
New careers
Unknown

Patryk Adamski
Unknown

Steinar Hauan
Expansion rules
May be found at the Warhammer Archives or at
http://www.kjemi.unit.no/~steinhau/ wfrp-sys.ps or wfrp-sys.dvi
The "Is (insert WFRP product) any good?" question has been replaced by Q9.I thought that since most of the new people beginning to play WFRP wouldn't know of GW and Flame's publications, it was well worth summarising the products and the contents of these products, instead of reviewing products that they had never heard of and most certainly never would be able to read.

Thomas Oesterlie 96.03.01